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// Fill out your copyright notice in the Description page of Project Settings. |
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#pragma once |
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#include "CoreMinimal.h" |
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#include "Define/TapCDKeyResponse.h" |
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#include "Interfaces/IHttpRequest.h" |
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#include "UObject/Object.h" |
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#include "HttpTapCDKey.generated.h" |
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class IHttpResponse; |
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class IHttpRequest; |
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UCLASS(BlueprintType,Blueprintable) |
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class TAPTAP_API UHttpTapCDKey : public UObject |
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{ |
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GENERATED_BODY() |
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public: |
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DECLARE_DYNAMIC_MULTICAST_DELEGATE_ThreeParams(FHttpTapCDKeyRequestSuccessEventHandle, |
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const FTapCDKeyResponse&,resp, |
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int32,errCode, |
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bool,isSuccess); |
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UPROPERTY(BlueprintAssignable) |
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FHttpTapCDKeyRequestSuccessEventHandle HttpTapCDKeyRequestSuccessEventHandle; |
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void OnProcessRequestComplete( |
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TSharedPtr<IHttpRequest, ESPMode::ThreadSafe> request, |
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TSharedPtr<IHttpResponse, ESPMode::ThreadSafe> response, bool arg) const; |
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/** |
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* @brief 请求taptap的cdkey,请求结束后会回调HttpTapCDKeyRequestSuccessEventHandle事件 |
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* @param key 请求的cdkey |
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*/ |
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UFUNCTION(BlueprintCallable) |
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void StartRequest( |
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const FString& key); |
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/** |
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* @brief 生成时间戳(13位) |
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* @return |
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*/ |
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UFUNCTION(BlueprintCallable) |
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int64 SpawnTimeStamp(); |
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/** |
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* @brief 根据时间戳,ClientID和CharacterID获取taptapcdkey的签名 |
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* @param timestamp |
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* @return |
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*/ |
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UFUNCTION(BlueprintPure,BlueprintNativeEvent) |
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FString GetSign(int64 timestamp) const; |
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UPROPERTY(EditAnywhere,BlueprintReadWrite) |
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FString ClientID; |
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/** |
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* @brief taptapCDKey参数 - CharacterID |
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*/ |
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UPROPERTY(EditAnywhere,BlueprintReadWrite) |
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FString CharacterID; |
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/** |
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* @brief taptapCDKey验证用的随机字符串 |
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*/ |
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UPROPERTY(EditAnywhere,BlueprintReadWrite) |
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FString NonceStr = TEXT("Noces"); |
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/** |
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* @brief 请求Timeout时间,秒.超过此时间后会返回失败 |
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*/ |
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UPROPERTY(EditAnywhere,BlueprintReadWrite) |
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int32 TimeOut = 5; |
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}; |