// Fill out your copyright notice in the Description page of Project Settings.
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#include "TapNativeStatic.h"
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#include "JsonObjectConverter.h"
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#include "TapNative.h"
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bool UTapNativeStatic::CheckLogin()
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{
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return TapNative::CheckLogin();
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}
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void UTapNativeStatic::InitTapDB(FString clientId, FString clientToken, FString serverUrl, FString gameChannel,
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FString gameVersion)
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{
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TapNative::InitTapDB(clientId,clientToken,serverUrl,gameChannel,gameVersion);
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}
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void UTapNativeStatic::InitLogin(FString clientId, FString clientToken, FString serverUrl)
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{
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TapNative::InitLogin(clientId,clientToken,serverUrl);
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}
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void UTapNativeStatic::Login()
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{
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TapNative::Login();
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}
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FString UTapNativeStatic::GetCurrentProfile()
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{
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return TapNative::GetCurrentProfile();
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}
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FTapProfile UTapNativeStatic::TapProfileStringToStruct(FString profileString)
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{
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FTapProfile result;
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FJsonObjectConverter::JsonObjectStringToUStruct(profileString,&result);
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return result;
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}
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void UTapNativeStatic::Logout()
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{
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TapNative::Logout();
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}
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void UTapNativeStatic::TapDBTraceEvent(FString eventName, FString jsonObject)
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{
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TapNative::TapDBTraceEvent(eventName,jsonObject);
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}
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