// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Taptap.h"
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DEFINE_LOG_CATEGORY(LogTaptap);
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#define LOCTEXT_NAMESPACE "FTaptapModule"
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void FTaptapModule::StartupModule()
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{
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// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
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}
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void FTaptapModule::ShutdownModule()
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{
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// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
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// we call this function before unloading the module.
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}
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#undef LOCTEXT_NAMESPACE
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IMPLEMENT_MODULE(FTaptapModule, Taptap)
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