// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/Object.h"
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#include "TapRankResponse.generated.h"
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USTRUCT(BlueprintType)
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struct FTapRankUser
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{
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GENERATED_BODY()
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public:
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UPROPERTY(EditAnywhere,BlueprintReadWrite)
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FString nickname;
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UPROPERTY(EditAnywhere,BlueprintReadWrite)
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FString avatar;
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UPROPERTY(EditAnywhere,BlueprintReadWrite)
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FString objectId;
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};
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USTRUCT(BlueprintType)
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struct FTapRankResult
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{
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GENERATED_BODY()
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public:
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UPROPERTY(EditAnywhere,BlueprintReadWrite)
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FString statisticName;
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UPROPERTY(EditAnywhere,BlueprintReadWrite)
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int32 statisticValue = 0;
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UPROPERTY(EditAnywhere,BlueprintReadWrite)
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int32 rank = 0;
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UPROPERTY(EditAnywhere,BlueprintReadWrite)
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FTapRankUser user;
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};
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/**
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*
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*/
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USTRUCT(BlueprintType)
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struct TAPTAP_API FTapRankResponse// : public UObject
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{
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GENERATED_BODY()
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public:
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UPROPERTY(EditAnywhere,BlueprintReadWrite)
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FString statistics;
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UPROPERTY(EditAnywhere,BlueprintReadWrite)
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int32 count = 0;
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UPROPERTY(EditAnywhere,BlueprintReadWrite)
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TArray<FTapRankResult> results;
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};
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