// Fill out your copyright notice in the Description page of Project Settings. #include "TapADNStatic.h" #include "TapADN.h" void UTapADNStatic::TapADNRequestPermissionIfNecessary() { TapADN::TapADNRequestPermissionIfNecessary(); } void UTapADNStatic::TapADNInit(int32 mediaID, FString mediaName, FString mediaKey, bool enableDebug, int32 avatarLevel) { TapADN::TapADNInit(mediaID,mediaName,mediaKey,enableDebug,avatarLevel); } void UTapADNStatic::TapADNRequestRewardAD(int32 spaceID, FString rewardName, int32 rewardAmount) { TapADN::TapADNRequestRewardAD(spaceID,rewardName,rewardAmount); } void UTapADNStatic::TapADNPlayRewardAD() { TapADN::TapADNPlayRewardAD(); }