// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "UObject/Object.h" #include "TapCDKeyRequest.generated.h" /** * */ USTRUCT(BlueprintType) struct TAPTAP_API FTapCDKeyRequest { GENERATED_BODY() public: UPROPERTY(EditAnywhere,BlueprintReadWrite) FString client_id; UPROPERTY(EditAnywhere,BlueprintReadWrite) FString gift_code; UPROPERTY(EditAnywhere,BlueprintReadWrite) FString character_id; UPROPERTY(EditAnywhere,BlueprintReadWrite) FString nonce_str; UPROPERTY(EditAnywhere,BlueprintReadWrite) int64 timestamp = -1; UPROPERTY(EditAnywhere,BlueprintReadWrite) FString sign; };