// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "UObject/Object.h" #include "TapCDKeyResponse.generated.h" USTRUCT(BlueprintType) struct TAPTAP_API FTapCDKeyResponseContent { GENERATED_BODY() public: UPROPERTY(EditAnywhere,BlueprintReadWrite) FString name; UPROPERTY(EditAnywhere,BlueprintReadWrite) int64 number = -1; }; /** * */ USTRUCT(BlueprintType) struct TAPTAP_API FTapCDKeyResponse { GENERATED_BODY() public: UPROPERTY(EditAnywhere,BlueprintReadWrite) FString activity_id; UPROPERTY(EditAnywhere,BlueprintReadWrite) FString nonce_str; UPROPERTY(EditAnywhere,BlueprintReadWrite) int64 timestamp = -1; UPROPERTY(EditAnywhere,BlueprintReadWrite) TArray content_obj; UPROPERTY(EditAnywhere,BlueprintReadWrite) int64 error = -1; UPROPERTY(EditAnywhere,BlueprintReadWrite) bool success = false; UPROPERTY(EditAnywhere,BlueprintReadWrite) FString message; };