// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "UObject/Object.h" #include "TapRankUpdateRequest.generated.h" USTRUCT(BlueprintType) struct TAPTAP_API FTapRankUpdateRequestItem { GENERATED_BODY() public: UPROPERTY(EditAnywhere,BlueprintReadWrite) FString statisticName; UPROPERTY(EditAnywhere,BlueprintReadWrite) int32 statisticValue = 0; }; /** * */ USTRUCT(BlueprintType) struct TAPTAP_API FTapRankUpdateRequest { GENERATED_BODY() public: UPROPERTY(EditAnywhere,BlueprintReadWrite) TArray results; };