// Copyright Epic Games, Inc. All Rights Reserved. using System.IO; using UnrealBuildTool; public class Taptap : ModuleRules { public Taptap(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicIncludePaths.AddRange( new string[] { // ... add public include paths required here ... } ); PrivateIncludePaths.AddRange( new string[] { // ... add other private include paths required here ... } ); PublicDependencyModuleNames.AddRange( new string[] { "Core", "Json", "JsonUtilities", "HTTP" } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "Engine", "Slate", "SlateCore" // ... add private dependencies that you statically link with here ... } ); DynamicallyLoadedModuleNames.AddRange( new string[] { // ... add any modules that your module loads dynamically here ... } ); // PLATFORM_ANDROID 1 // PublicDefinitions.AddRange(new string[] // { // "PLATFORM_ANDROID=1" // }); if (Target.Platform == UnrealTargetPlatform.Android) { PrivateDependencyModuleNames.AddRange(new[] { "Launch" }); string path = Utils.MakePathRelativeTo( ModuleDirectory, Target.RelativeEnginePath); AdditionalPropertiesForReceipt.Add( "AndroidPlugin", Path.Combine(path, "Taptap_APL.xml")); } } }