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// Fill out your copyright notice in the Description page of Project Settings. |
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#include "TapNativeStatic.h" |
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#include "JsonObjectConverter.h" |
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#include "TapNative.h" |
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bool UTapNativeStatic::CheckLogin() |
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{ |
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return TapNative::CheckLogin(); |
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} |
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void UTapNativeStatic::InitTapDB(FString clientId, FString clientToken, FString serverUrl, FString gameChannel, |
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FString gameVersion) |
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{ |
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TapNative::InitTapDB(clientId,clientToken,serverUrl,gameChannel,gameVersion); |
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} |
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void UTapNativeStatic::InitLogin(FString clientId, FString clientToken, FString serverUrl) |
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{ |
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TapNative::InitLogin(clientId,clientToken,serverUrl); |
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} |
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void UTapNativeStatic::Login() |
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{ |
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TapNative::Login(); |
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} |
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FString UTapNativeStatic::GetCurrentProfile() |
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{ |
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return TapNative::GetCurrentProfile(); |
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} |
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FTapProfile UTapNativeStatic::TapProfileStringToStruct(FString profileString) |
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{ |
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FTapProfile result; |
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FJsonObjectConverter::JsonObjectStringToUStruct(profileString,&result); |
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return result; |
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} |
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void UTapNativeStatic::Logout() |
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{ |
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TapNative::Logout(); |
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} |
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void UTapNativeStatic::TapDBTraceEvent(FString eventName, FString jsonObject) |
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{ |
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TapNative::TapDBTraceEvent(eventName,jsonObject); |
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} |