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// Copyright Epic Games, Inc. All Rights Reserved. |
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#include "Taptap.h" |
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DEFINE_LOG_CATEGORY(LogTaptap); |
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#define LOCTEXT_NAMESPACE "FTaptapModule" |
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void FTaptapModule::StartupModule() |
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{ |
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// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module |
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} |
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void FTaptapModule::ShutdownModule() |
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{ |
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// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading, |
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// we call this function before unloading the module. |
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} |
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#undef LOCTEXT_NAMESPACE |
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IMPLEMENT_MODULE(FTaptapModule, Taptap) |