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// Fill out your copyright notice in the Description page of Project Settings. |
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#pragma once |
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#include "CoreMinimal.h" |
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#include "Kismet/BlueprintFunctionLibrary.h" |
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#include "TapADNStatic.generated.h" |
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/** |
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* |
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*/ |
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UCLASS() |
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class TAPTAP_API UTapADNStatic : public UBlueprintFunctionLibrary |
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{ |
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GENERATED_BODY() |
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public: |
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// DECLARE_DYNAMIC_MULTICAST_DELEGATE(FTapADNPlayRewardADEventHandle); |
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// UPROPERTY(BlueprintAssignable) |
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// FTapADNPlayRewardADEventHandle TapAdnPlayRewardADEventHandle; |
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UFUNCTION(BlueprintCallable) |
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static void TapADNRequestPermissionIfNecessary(); |
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UFUNCTION(BlueprintCallable) |
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static void TapADNInit( |
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int32 mediaID, |
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FString mediaName, |
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FString mediaKey, |
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bool enableDebug, |
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int32 avatarLevel); |
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UFUNCTION(BlueprintCallable) |
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static void TapADNRequestRewardAD( |
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int32 spaceID, // 广告后台获取广告位id |
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FString rewardName, // 奖品名称 |
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int32 rewardAmount); |
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UFUNCTION(BlueprintCallable) |
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static void TapADNPlayRewardAD(); |
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}; |