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// Copyright Epic Games, Inc. All Rights Reserved. |
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using System.IO; |
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using UnrealBuildTool; |
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public class Taptap : ModuleRules |
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{ |
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public Taptap(ReadOnlyTargetRules Target) : base(Target) |
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{ |
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; |
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PublicIncludePaths.AddRange( |
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new string[] { |
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// ... add public include paths required here ... |
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} |
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); |
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PrivateIncludePaths.AddRange( |
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new string[] { |
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// ... add other private include paths required here ... |
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} |
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); |
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PublicDependencyModuleNames.AddRange( |
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new string[] |
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{ |
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"Core", |
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"Json", |
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"JsonUtilities", |
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"HTTP" |
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} |
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); |
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PrivateDependencyModuleNames.AddRange( |
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new string[] |
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{ |
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"CoreUObject", |
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"Engine", |
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"Slate", |
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"SlateCore" |
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// ... add private dependencies that you statically link with here ... |
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} |
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); |
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DynamicallyLoadedModuleNames.AddRange( |
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new string[] |
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{ |
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// ... add any modules that your module loads dynamically here ... |
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} |
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); |
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// PLATFORM_ANDROID 1 |
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// PublicDefinitions.AddRange(new string[] |
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// { |
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// "PLATFORM_ANDROID=1" |
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// }); |
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if (Target.Platform == UnrealTargetPlatform.Android) |
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{ |
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PrivateDependencyModuleNames.AddRange(new[] |
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{ |
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"Launch" |
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}); |
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string path = Utils.MakePathRelativeTo( |
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ModuleDirectory, Target.RelativeEnginePath); |
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AdditionalPropertiesForReceipt.Add( |
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"AndroidPlugin", |
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Path.Combine(path, "Taptap_APL.xml")); |
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} |
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} |
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} |