// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/Object.h"
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#include "TapCDKeyRequest.generated.h"
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/**
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*
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*/
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USTRUCT(BlueprintType)
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struct TAPTAP_API FTapCDKeyRequest
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{
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GENERATED_BODY()
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public:
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UPROPERTY(EditAnywhere,BlueprintReadWrite)
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FString client_id;
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UPROPERTY(EditAnywhere,BlueprintReadWrite)
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FString gift_code;
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UPROPERTY(EditAnywhere,BlueprintReadWrite)
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FString character_id;
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UPROPERTY(EditAnywhere,BlueprintReadWrite)
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FString nonce_str;
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UPROPERTY(EditAnywhere,BlueprintReadWrite)
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int64 timestamp = -1;
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UPROPERTY(EditAnywhere,BlueprintReadWrite)
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FString sign;
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};
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