// Copyright Epic Games, Inc. All Rights Reserved.
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using System.IO;
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using UnrealBuildTool;
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public class Taptap : ModuleRules
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{
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public Taptap(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicIncludePaths.AddRange(
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new string[] {
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// ... add public include paths required here ...
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}
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);
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PrivateIncludePaths.AddRange(
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new string[] {
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// ... add other private include paths required here ...
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"Json",
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"JsonUtilities",
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"HTTP"
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"CoreUObject",
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"Engine",
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"Slate",
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"SlateCore"
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// ... add private dependencies that you statically link with here ...
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[]
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{
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// ... add any modules that your module loads dynamically here ...
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}
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);
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// PLATFORM_ANDROID 1
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// PublicDefinitions.AddRange(new string[]
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// {
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// "PLATFORM_ANDROID=1"
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// });
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if (Target.Platform == UnrealTargetPlatform.Android)
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{
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PrivateDependencyModuleNames.AddRange(new[]
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{
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"Launch"
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});
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string path = Utils.MakePathRelativeTo(
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ModuleDirectory, Target.RelativeEnginePath);
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AdditionalPropertiesForReceipt.Add(
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"AndroidPlugin",
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Path.Combine(path, "Taptap_APL.xml"));
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}
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}
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}
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